Studio - Recording
Cirrus' Guide to a Quality Home Studio | Cirrus' Guide to a Quality Home Studio |
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Do you want to know how to buy the right gear for your studio to
help you produce pro level mixes? This timeless guide from
breakbeat stars Cirrus will clue you in on what it takes. The right equipment
can make a world of difference in your tracks. Read more to find out
how. You might be surprised at what you learn.
Cirrus' Guide to a Quality Home Studio
Table Of Contents What Gear Do I Need To Buy In Order To Produce Electronic Music This is the question we get asked more than any other. Almost every day, someone wants to know if they should buy this groove box thing or that, is Logic better than Digital Performer or, what can I buy that will make my mix sound more "professional"? The bottom line is:
However, there are guidelines that you can follow, and of course, we certainly have our own opinions. Just remember that these are our opinions. We may state them like facts, and we do practice what we preach, but there are many ways to go about this subject. We have been wrong about a lot of things before but the advice given here has worked for us (and quite a few others). If you value our opinions, we are very flattered. The first point to make is that producing well takes practice and time. We are always learning new things. It has been almost ten years since we started and we only recently feel like we began to get good at it. Our latest work is on a whole different level compared to our "earlier" stuff. Maybe we were just late bloomers, but it took time, inspiration, knowledge and a whole lot of trial and error to get to this point (and we agree we still have a lot to learn). The second point is, don't ever be discouraged by the first point. The most important thing to remember is that creativity is paramount to producing music. Luckily, creativity is not something that necessarily comes with experience. Most people are born with tons of it. If you haven't realized your creativity yet, producing or writing music may open a portal to your true potential. The fact is, most people would rather listen to a great song in mono, on a crappy transistor radio, than the most wonderfully produced 5.1 surround piece of crap track on a perfectly tuned audiophile grade system. But, since the first point involves something you need to do on your own, and the second point is really difficult to talk about, we will concentrate on point number three: Selecting quality equipment and using it properly can help you to produce better, cleaner, more professional tracks. How to set up a quality studio and produce better sounding tracks. We will start with what we feel are the most important things and continue in descending order. Each one builds upon the foundation that the previous one creates. Skipping important steps in creating your studio could compromise your end result dramatically. Some things you will need to buy (or make, or borrow). Other things you just can't buy. There may be some things we suggest having that you can't quite afford yet. If this is the case, just take your time. Use what is available to you and save up for the quality equipment that you really need. Don't waste your money on sub-standard gear, don't half ass your studio setup, and don't get yourself in over your head with debt in order to have the newest latest bestest gizmos. We have done all three and we don't recommend it. (Note: This article is full of links to more in-depth information. Clicking on these links will open a new window with that information, so that you wont lose your place while reading. As you go, feel free to save these links (that hopefully still work) in your favorites so that you can refer to them later.) As far as sounds go, they all end up in two places. Your ears. Take care of them. When we were starting out, we put our heads inside every bass bin from L.A. to Berlin before we realized it wasn't a good thing. These days we protect our hearing with earplugs and low volume levels and we try to stay healthy. Don't mix, or make important producing decisions, when you are ill or in a poor listening environment. Don't be discouraged if you already have some hearing damage. You can still be a good producer with practice and a little trial and error. Everyone should read this information about protecting your ears. Next to your soul and your brain, they are your most important pieces of music making equipment. Before you start setting up all that new gear you just bought, you better think twice about the room you plan on putting it in. The room that you produce and mix in is even more important than the monitors (speakers) you use. Each room has it's own sound. The size and shape of a room along with the materials used to build it, and the things in it, give each room it's own sound characteristic. The same monitor will sound different in each room you place it in. Your ears will hear differently depending on the room. Building rooms for recording and listening to music and other sounds is a science in and of itself. It has everything to do with the behavior of sound waves traveling through the air and bouncing off of or getting absorbed by various materials. Libraries are full of books on the subject and it can get incredibly complicated. There are, however, some basic guidelines, especially if you aren't building a room from the ground up. When we are talking about electronic dance music and the beginning producer, the type of room we are usually referring to is a dual use, recording and mixing (and sometimes sleeping and eating), home studio. The goal is to create a listening and recording environment that is accurate and comfortable. You need to be able to make good musical production decisions every step of the way. Tweaking synths, selecting samples, and editing tracks require the same accurate listening environment as mixing and recording. If you are really interested in room design for acoustics and you love to read until your eyeballs pop out of your head, you can find more information here. There is no such thing as the perfect room. There is, however, such a thing as a bad sounding room and, while you can buy or make certain products that will "treat" a room's bad qualities, it is far better to have a room that sounds pretty good to begin with.
Designing and acoustically treating a room for sound recording and production is an exhaustive subject. We have spent some time on it and yet we have grossly oversimplified the process. Whether you want to become an expert or not, it is worth investing some serious planning time in your room before setting up your studio equipment. Once you set up your gear and do the wiring, it may be more difficult to make the most effective changes to your room's acoustical properties. We know it is not as fun as buying gadgets but there is a very good reason why it's near the top of our list. We constantly refer to the Handbook for Sound Engineers . If you ever buy a book to learn anything related to audio engineering, it should be this one. It 's The Bible for audio professionals. Everyone has an opinion about what monitors are the best, but there are many factors in selecting the ones that are right for you. You can spend more money on these than any other single piece of gear in your studio, yet you don't always get what you pay for. While the quality of a monitor tends to go up along with the price, certain high-end monitor designs may not be what you need. The type of room you are in and where you place them, along with your personal tastes and even the makeup on your ear structure plays a big role in the type of monitors that best suit your needs. The type of music you work on and whether or not you are used to listening to music on a certain type of speaker system is just as important. Here are some guidelines for monitor selection for electronic dance music and home studios.
We consider the computer to be the heart of the modern production studio. Not many people today would disagree. It is so important that we have put it above many other quality-critical pieces of studio equipment. If your computer is not state of the art, you run the risk of being frustrated with your work and unable to keep your studio on the cutting edge of music production technology. A slow computer, or a lack of hard drive space can bury your creativity in a fog of unnecessary system maintenance and thumb twiddling. It really doesn't matter what computer operating system you use. It is a matter of preference. Many people use Macs, Windows PCs or even other systems to produce music. The monopoly of the Mac in the world of the creatives is no longer. We use Apple Macintosh computers. We have used them since the early 90s (when 80 megabytes was a huge hard drive). There is no incentive for us to change our ways. If you are a long-time PC user, you may feel the same way. That is fine. Use what works for you. Great quality hardware and software is available for both platforms, and since the prices for PCs tend to be quite a bit lower than Macs, PCs may be the better way to go if you are on a tight budget. We just can't help you with a lot of specifics if you use a PC. What we don't recommend is using a proprietary hardware based DAW or MDM or Sequencer system as the heart of your studio. That would include Akai MPCs, ADATs, Fairlights, and Roland VS systems. I know we are going to get a lot of emails from hip-hop producers. But, before you start looking for our address, let us make our point. Our point is not that these systems suck or that you can't make pro tracks on them. ADATs alone have been used for more hit songs than I care to imagine. MPCs have been the staple of the hip-hop and early electronic dance producer communities. We have a few of each around the studio and we do use them from time to time. There is just something about the feel of a drum loop created on an MPC or an EMU SP1200 that we love. They can be great tools for producing music and many people are still writing hits using nothing but these tools. What we are saying is that, in our opinion, a computer is the best choice for the heart of your studio. It can be used for recording, editing, mixing, mastering, archiving and so much more. It has an incredibly flexible architecture for upgrades, software and hardware choices and options for new technology. Most importantly, you are far less reliable on the whims of a single audio equipment manufacturer. When you invest all of your money and time in one company's product, a problem with that company or piece of equipment can bring your entire music production process to a halt. The speed and flexibility of modern computers make them the obvious choice for our studios nerve center. When selecting a computer for music production, get the biggest fastest latest and greatest one that you can afford. You don't want to be playing catch-up all the time. Audio software is getting more bloated with options and features every minute. Sampling and bit rates and channel quantities are rising every year. File sizes are getting bigger all the time and digital audio hardware is becoming more and more demanding on computer system resources. You need to have a pretty screaming machine if you don't want headaches. You also need to keep it performing well by performing routine maintenance tasks and cutting down on unnecessary system software. Here are some tips to guide you when selecting a computer for serious professional music production.
There are quite a few more options to be confronted with when buying a computer system. We covered the most important things. Everything else is bonus. Don't get sidetracked with other stuff. Stick to the basics and get the best equipment you can afford. Don't skimp when it comes to the computer. Unfortunately the "use while you are saving up for the best" line doesn't work here. You need the best computer you can get right from the beginning. Once you have your computer setup it is important to keep it well maintained. Just like a car, you should do regularly scheduled maintenance of your computer and the files stored in it. The number one rule is BACKUP. We repeat BACKUP your files. All of them. Back them up on CD, DVD, other hard drives. We learned this the hard way. It is no joke. If you don't backup your files, you will get burned sooner or later. You should backup your files every day that you work on your computer. There are programs that automate backing-up and make the process faster. Defragment your hard drives regularly, this will make your system run faster and could prolong the life of your drives. An easy way to defrag your disk is to copy all of the files on the drive you want to defrag to an empty drive, erase the original drive and then copy all of the files back again. This is one reason why you can never have too much disk space. Keep the software installed on your computer to a bare minimum. If you have another computer besides the one you use to produce music, then you have no excuse. Unplug the modem. Trash the internet applications. Run virus scans regularly. Remove all unnecessary system files. On Mac OS9 we had this down pat. OSX is a bit trickier. For Windows, we have no clue. But hopefully this info on optimizing your PC for audio helps. You need to get sound into the computer and you need to be able to hear it once it's in there. We can't think of anything worse to use for this purpose than the sound card that comes with the computer. Just about any interface you can buy in your music superstore mega catalog of goodies is better than your computer's built in audio interface. But let's take it a step further than that. Poor quality digital audio converters can dramatically distort your perception of the sounds you are listening to and ruin your audio even before you start to work on it. Just as the right room and monitors are crucial to making good audio judgements, the right converters in your digital audio interface are an essential part of faithfully encoding and reproducing your sound. Bad converters can take the life out of your recordings, leaving you with flat, narrow, blunt, lifeless recordings. We like to look at the Digital Audio interface in three parts. There is an analog to digital converter (ADC), which converts the analog audio signal into a digital audio signal that the computer can process. Then there is a digital to analog converter (DAC), which takes the digital signal coming out of the computer and converts it into an analog signal that we can hear. The third part is the hardware (the digital audio interface) that takes these digital signals in and out of the computer, interfacing the actual digital signals with the software that you use inside the computer to edit and process your tracks. These three parts can be bought all in one box, or they can be purchased separately. Everyone will need the actual interface part but, depending on your style of music production, you may not need to splurge on an analog to digital converter (ADC). If you use all soft synths and digital samples to produce your tracks, then all of your audio originates in the digital domain. There is absolutely no need for an ADC. However, if you record vocals or even analog synths on a regular basis, an ADC will be extremely important. The digital to analog converter (DAC) is always important. You need to be able to hear a faithful representation of your audio while making production decisions and while mixing. Even if you are mixing down entirely in the digital domain, you should have the best DAC you can afford. MOTU and many other companies make good all-in-one units. Apogee, Nagra, Lucid and a few other companies make excellent DACs and ADCs. The quality of the digital clock inside audio converters plays a big part in audio quality. You get what you pay for. Aardvark makes a stand-alone digital word clock that many pros use to improve the quality of their digital conversions. We prefer to use a digital audio interface such as the MOTU 308, which brings digital signals in and out of the computer and has digital audio connections in different formats on the rear. These digital signals are fed to our converters. For ADCs we like the Apogee Rosetta or PSX. And for DACs we use Panasonic WZ-DA96s. We also use Digigram interface cards for the laptops and Digidesign interfaces for working with Pro Tools. There are many high-end converters out there. We can recommend what we use, but we are not experts on the subject. More info on what to look for in an audio interface can be found here. Things to be concerned with include sample and bit rates, Jitter, channel and format handling abilities and clock quality. You should definitely have a system that can handle at least 24 bit, 48k digital audio. The minimum professional standard is 16 bit, 44.1k (CD quality). The high-end standard is rising all the time. The jump from 16 bit to 24 bit is a noticeable improvement for most audio material. The jump from 48k to 96k is an improvement, but how much of an improvement it is will largely depend on the dynamics of your tracks. Beyond that, the subject is always being argued. It is beneficial to record and mix in a higher quality format even if you are eventually going to be down-sampling and dithering to a 16 bit, 44.1k CD. It's difficult to explain why, but trust us. It is. As you can see, digital audio can get very complicated. If you are unsure and don't want to mess around, get an all-in-one unit. If you plan on mixing entirely in the computer, you shouldn't need any more than 2 channels of DACs (or 8 channels for surround mixing). If you don't plan on recording a drum kit, a horn section, or a whole band at once then you probably don't need more than 2 channels of ADCs.
We are probably about to open a can of worms here. Actually, this topic is better suited for a regularly updated forum. But, in saying that, there are always basic guidelines to follow. The most important piece of software is your digital audio workstation (DAW). This is your main sequencer, recorder, editor, mixer, coffee maker, and more. There is no one DAW that everyone can agree is the best. There is one that is right for you. Some of the most popular ones today include Pro Tools, Logic, Digital Performer, Ableton Live, Nuendo, Reason..the list goes on. One is not more professional than the other as long as they all support professional digital audio format standards. Some are more preferred by professionals because of their features or because of their compatibility with other studios and software. We use Digital Performer. Most people have a love-hate relationship with their DAW and the company who writes the code and who is responsible for updating it. You need to find the one that is best for you based on your computer platform and your requirements. DAW software can be a substantial investment in time and money. Here are some things to consider when choosing.
Plugins, software synthesizers and format converters etc. - You will need some other things to go along with your DAW. In fact, there are, in our opinion, some must haves. You can spend a small fortune on all of this stuff and you may not need or want all of it. But, If we are going to load up our laptops for a transatlantic flight of non-stop writing and editing, we need to have these apps on our G4s in addition our DAW (Digital Performer) (This list will probably be out of date by the time we finish this. We'll try to keep it updated.)
There are more plugins and ancillary apps, but this is the desert island list. If your platform doesn't support these particular software titles, we suggest that you find some comparable ones that perform well for you. Like we said before, it is entirely acceptable to base your selection of a DAW and even a computer operating system on which software titles and plug-ins are compatible with it.
Most producers need at least a one-channel preamp. Many have a selection of preamps for every occasion. If you record vocals or guitars or any live instruments, we recommend that you have a good quality mic preamp. Two channels is good to start with. Preferably, class A discrete. We have used Neve, Avalon, Focusrite and TLA preamps with great results. If you are on a budget, Presonus and Joemeek, among others, make some pretty good pieces of gear. Even if you only record synths and turntables, it's a good idea to have a good stereo preamp. We suggest a solid state preamp if you only have one. Make your second a tube preamp. Then you'll have some choices when it's time to record. If you record acoustic sources, you'll need a mic. Maybe two or three. We suggest a large diaphragm condenser for vocals and a matched pair of small diaphragm condensers for almost everything else. It's also handy to have a SM58 lying around (especially if you do a lot of vocoding vocals). If you record drums, you may need more microphones, namely a PZM/ boundary mic or a large diaphragm dynamic, and few other small diaphragm mics. It's good to know, however, that some great drum recordings have been captured with only one mic. Ask around for more info though. Here's some more info on recording drums. We have had a lot of luck with B.L.U.E. mics (the Dragonfly is great on female vocals), an Oktava MC012 with a U87 capsule (great for male vocals), a Sony C800 (vocals, very expensive), Soundeluxe (female vocals, excellent), AKG 414 (for electric guitar amps), Schoeps (nice on vocals, pianos and strings), Sure SM81 (on drum overheads and acoustic guitar), Radio Shack or Crown PZM (placed inside kick drums), Neumann U47 (vocals, strings), and the R0DE NT1 (great value, can use on almost anything). If you are on a limited budget and can only buy one mic, get the RODE NT1 or NT2. They sound great for the money. If you need to record general sources in stereo, pick up a matched pair of condensers such as the Shure SM81 or Oktava C12. Also, buy or make a "popper stopper" if you record vocals. Remember this, every mic will "sound" different depending on your recording subject and the environment you are recording in. Just like monitors sound different depending on the room, so do instruments. Always move the mic and/or subject around and even change microphones until it sounds good to you. While we have made some generalizations here, there are no specific rules for mic selection. Pro engineers and producers usually have a large selection of mics to choose from, so that they can find the right one for each situation. They will usually set one up, record some takes, and then switch it out with another mic and listen again until they have the right one. We are trying to guide you in the right direction when looking for a microphone that may be your only one for a while. Plus, if you are always recording the same person or instruments, in the same place, on the same day, with the same relative humidity and the same acoustical treatments and same number of bodies in the room and the same... well, nevermind. But, everybody does have his or her favorite mics for certain situations. If you spent $7,000 on a mic, you'd say it was your favorite too. There are tons of places on the net and in libraries to find info on microphone placement and recording techniques. Some of it is very helpful, but it is probably the most exhaustive subject in the recording arts. The bottom line is, you really need to use your ears and experiment. You'll eventually figure out what works for you most of the time.
You will need some sort of mixer, even if you are mixing your tracks completely inside the computer. If you want to mix on an analog mixing console, not only will you need to buy the board, but you will also need an appropriate number of DACs in order to get your individual digital tracks into the individual channels of the mixer. Analog mixing is a great way to go. We did it for years. We used an expanded Mackie 8 bus mixer with a total of 56 channels. Feeding the channel inputs on mixdown was a series of MOTU 1296s. It wasn't the most high-end system we could get, but it sounded warm and clean. It was also nice to be able to have instant access to eq and knobs and faders just by leaning over the console. That has to be the one feature that bugs people most about mixing inside the computer. No real knobs or faders. Of course, you can buy a virtual knob and fader board, but it's still not the same thing. If you really think you need to have the knobs, or if you must mix your tracks in an analog console because you love how it effects the sound, then go ahead. Be prepared to spend quite a bit more money to mix outside of the computer rather than inside. And if your productions include more than 40 channels of audio on average, plan on your board taking up a lot of studio real estate. We went from analog, to digital consoles, and then finally gave up on the idea of the mixing board altogether. We found that we were only using our 48 channel digital boards to monitor a 2-track mix from the computer. Getting rid of the mixing board was a no-brainer. We are in the position where we can afford all but the most ridiculously expensive recording equipment. The problem is, especially when it comes to mixing consoles, there seems to be a plateau on the quality versus cost chart You don't get to the very best large format consoles, in our opinion until you start to spend close to $50k. So, in our opinion, if you don't want to part with that kind of dough, and you are not impressed with a Mackie or a Soundcraft, stick with mixing in the computer. If you are planning on getting a digital board, try mixing in the computer first. Honestly, the only worthwhile reason to have a digital board, even a really great one like the Sony Oxford, is that it wont crash nearly as much as your computer. And remember what we said earlier about being beholden to one company for a key part of your studio. So, we got rid of our mixers and we had nowhere to plug-in our headphones, or monitor our laptop and turntables etc.. until we took a look at the line mixer we were using to submix our hardware synths. A Mackie LM-3204. The circuitry is clean and the headphone amp is powerful. There are other manufacturers of good line mixers, but this one is pretty much the industry standard for producers who have a lot of synths. It is rackmounted, so it stays out of the way and, if you need more channels, it is expandable. The current setup for our studios involves routing the outputs of the DACs in to the line mixer, along with everything else that we need to monitor. I suppose you could get away without any hardware mixer, if all you needed to monitor was your DAW, but we don't know any producers that don't have turntables or a CD player, or at least a couple of hardware synths. If you want a cleaner, shorter audio path while mixing or making other critical production decisions, you can patch out of your DAW directly into your active monitors or amplifier(s). For mixing in surround, you will probably have to do this. You can also bypass the mixer for your headphone output and feed a high-end headphone amplifier with the DAC. In all of these situations, be very careful with your levels, you will need to control the master volume from inside the DAW or maybe from the front panel of your DAC (if that if that feature is available). Controlling the master level from each amplifier or active monitor is not practical. It is recommended that you use a monitor matrix control station for these applications, but you can get away without one. They can be expensive, especially for surround sound. The patchbay is a very important part of a professional studio. It can also be your weakest link when it comes to audio quality. It is mostly viewed as a convenience item but, as with anything in your audio signal path, it needs to be taken seriously. Don't get cheap when it's time to hook everything up. If you have more than 2 pieces of gear, you need a patchbay. Patching out of a synth into your preamp. Patching out of your preamp into your ADC. Patching out of your DAC into your active surround monitors. There are many reasons to have a patchbay, but the most important one is: it's totally impractical not to have one. Here is some patchbay terminology. Poor quality patchbays can severely degrade your audio quality. Hooking them up incorrectly can be even worse. The best type of patch bay for audio quality is generally 1/4" Longframe TRS with solder connections in rear. Some studios go so far as to remove the jack connections from their outboard gear and solder their cables directly to the circuit boards. The really high-end mixing console such as Neve, SSL, and Trident don't have jacks at all, just a bundle of cables coming out the bottom. You don't need to be a professional tech to make punchdown connections, but if you really want to get a patchbay with 1/4" connections on the back, make sure you get a good one. TT/Bantam patchbays are ok too. They are great if you have limited rack space, but if you do have the space, go with 1/4" longframe. When planning for how many patchbays you need, allow for future expansion of your studio and try to work in 4 or 8 mults if you can. ( note: 1/4" and 1/4" longframe are different..make sure you buy the correct patch cables for your patchbay ). A patch bay cleaning or burnishing tool is a good investment. Here is some more info about wiring patchbays. It's also good to plan out your patchbay and label it well. Speaking of cables, don't buy the cheap stuff, or cheap connectors. Most people, us included, usually underestimate the cost of cabling in their studio budget. We recommend buying high quality bulk cable and connectors. It pays to wire your own studio with good cables and connectors. You should be able to save money and your studio will actually sound better. You can make your own digital cables too. Most store bought cables are sub-standard. Of course there are some exceptions, but the main point is, if you buy a cable, and you don't know what you are getting, it could possibly ruin your sound. Audiophiles can hear a dramatic difference between a cheap radio shack cable and a monster cable. The difference between a ten dollar music store guitar cable and high-end pro studio cable should be equally distinguishable to a music producer. Companies like Mogami and Canare make excellent products, as do Switchcraft and Neutrik. But even if you can't afford these, don't use the really cheap stuff. And don't use the RCA cables that came with your CD player, with 1/4" adapters on the ends..aaaghh! A cable tester is a good investment. So is a good quality soldering iron. Learn how to use it. Here is some more info related to cable and connectors. We have left outboard gear, such as gates, compressors, effects processors, and harmonizers until last. Some of these items may be extremely important to you. Some may be totally unnecessary. Most outboard signal processing is available in plug-in format for your DAW. These days, you can get plug-ins that rival or beat most of their hardware counterparts. We mentioned some of them earlier. The outboard gear that you need or want will largely depend on the content and style of your tracks. Again, don't buy the cheap stuff. If you can't afford high-end gear, stick with the plug-ins. We don't recommend spending money on this stuff until you have the best quality equipment in all of the categories that we recommend above. Outboard gear like we mention below is recommended only if you can afford to take steps to bring your studio up to par with the big boys. Here are some suggestions:
There are many things that could be essential for your studio, but we haven't given some of them priority because they are too specific to your personal needs, or they don't necessarily affect the actual quality of your audio. That doesn't mean that they won't affect the quality of your productions. We categorize these items as utility gear, creative gear, and comfort gear.
Salesmen in large musical store chains can sound like experts. Many of them are experts in selling gear, not using gear. I hope the ones we know and like aren't reading this. There are some great salesmen out there that can guide you in the right direction. But most can't. You need to be able to trust them. Here is a place that we buy some of our new gear from. Just because they can get you a "good deal" on something they say you need, isn't a good enough reason. Don't rely on the advice of someone who is trying to sell you something, and whose credentials are unknown. We've heard some people say "if they knew what they were talking about, they wouldn't be working in a music store". That's not really fair, some people like the job and not every pro makes enough to make music full-time. Sometimes people need a little something in-between gigs. That being said, we don't recommend rolling the dice. Seek the advice of a trusted pro and know what you want to test or buy before you go into one of these places. Unless, like us, you are just going inside to play with the new synthesizers. Try and get some of your gear used. Things we would hesitate to buy used or without warranty, however, include computers, monitors (speakers) and microphones. We have purchased all of these used at one time or another and, although we have never been burned (knock on wood), it is always a risk. A vintage microphone to add to the Cirrus collection is one thing, but if you are buying your first microphone, try and get something with a warranty. We love Ebay, and The Recycler and Loot. There is nothing wrong with buying used gear. You might get burned, but we've been pretty lucky. In our vintage synth madness days, we were at it almost every day, but it doesn't have to be vintage or discontinued to be worth buying used. Audio gear is like a new car. Drive them off the lot and they loose at least 20% of their value. And it's hard to break new equipment these days unless you smash it with a hammer (or let your best friend borrow it). Gear that has been taken on tour is far more likely to be abused than studio gear, but that doesn't mean you shouldn't buy it. Just make sure that if you are buying it in person, you try it out. If you are buying on Ebay, make sure the seller has good feedback and never send cash or even a check. Use a credit card with fraud protection and get an online payment account such as those offered by paypal . Keep the number of a This e-mail address is being protected from spam bots, you need JavaScript enabled to view it in your address book as well, just in case. It's ok to go down to the shop and buy the latest gizmo when you can easily afford it, but we have stuff in closets and garages that we played with and used on one track, or sometimes not at all. Getting into the gear-whore-rut can be a big time waster as well. Of course it's fun, but take it easy, and remember you want to be making music, not playing with toys all of the time. One more thing.. using high quality gear doesn't necessarily mean owning high quality gear. Borrowing, renting, or going to a place (such as a studio) which has high quality equipment is always an option, especially if you only have the need for that particular piece of gear once in a while. It is better to do this than to buy a cheap, sub-standard piece of gear, just because you'll only use it once in a great while. When it comes to mixing and mastering, the most important piece of gear may be the telephone. Doing it yourself is not always the way to go. If you decide to use an engineer to mix your tracks, make sure you can communicate your style to him or her. They will need to have a feel for the style of music you are producing and should take direction and criticism well. Listening to other commercially released music together is a good way to start a session. Make sure the music is of a quality and production value that you respect and that it relates in some way to your style of music. You need to be able to communicate your ideas with the engineer, so it pays to know your way around the studio, especially if it's your own. It will be easier for anyone to get a good mix if your tracks are clean and well produced to begin with. The best engineer can't make a poorly produced track sound good. We are always tweaking our mix along the way as we write and produce, even subconsciously, so that there is very little work to do at the actual mixdown. Mixing sessions should be as short as possible. Listening fatigue sets in, even at moderate volumes, and objectivity tends to disappear after a while. We'd rather have two half-day mix sessions than one eight-hour grind. We haven't mixed many of our commercial releases ourselves. We usually leave it to ears that we trust to be more objective than ours. Especially since we have been producing the tracks the whole time and could really use a break. If you are reading this article, you probably shouldn't be mastering your own tracks. The "mastering processors" that you can buy do not master your tracks for you. Mastering is not just normalizing and ordering your tracks and positioning the track IDs and spaces. It is a highly specialized skill that requires, more than anything else, time and experience. There are no entry-level jobs in mastering. The field is full of ex-engineers cum audiophiles. Furthermore, the whole point of mastering is for another person to make critical adjustments to your mixes in another room, with other equipment. These things should theoretically be superior to, and more objective than, your critical judgment, your room, and your equipment. If your material is going to be released commercially, get it mastered by a pro in a pro mastering studio. Here are some tips on preparing your final mixdowns for mastering. We have never mastered any of our own commercial releases and don't intend to.
By now you have to be thinking "these guys have a lot of time on their hands" or "what a couple of geeks". You're right on both accounts. We have a lot of time because we can't sleep. We live and breathe this stuff. And, who else but a couple of geeks would sit down to write a twenty-six-page article about this subject in one night? It's just that nobody seems to be objectively answering these questions. When it comes to gear, everyone wants to sell you something. Or, they get all emotional about their favorite stuff. Or, they just don't know what they're talking about. We only want to sell you our music, our opinions are worth every penny, and if you didn't think we knew what we were talking about, you probably wouldn't have read this far. So, now that you have everything you need, take the time to learn how to setup and use it properly. What a waste of time it would be if you realized you were doing something with your fantastic equipment that was ruining your sound. Such as, misplacement of monitors, incorrect wiring of equipment, or not being aware of an important function of your gear. This has happened to us a few times. Reading manuals, articles like this and the ones we link to, and experimenting with your studio is very important. Another point to keep in mind is: Sub-standard gear doesn't mean sub-standard tracks. Some important pieces of music as well as some huge hits have been made with what we would consider to be sub-standard gear. We break our own rules from time to time, sometimes with fantastic results. They aren't even rules anyways. There are no rules. These are our just opinions. We believe, however, that you should always use the best stuff available to you within your means. But we can't say it enough. Don't buy it unless you can get the good stuff, don't sell your soul to buy it, and don't get yourself into debt that you can't get out of. It's not the kind of suffering that is good for your art. Not that we don't believe in taking risks. We have risked a lot to get to where we are today. It's just that living poor and saving up is better for your soul than the cloud of insurmountable debt. The most important ingredients for a great studio cannot be bought. They are already inside you. You just need to keep an open mind and focus on your goals. Like most things in life, producing music is a journey. Just be patient and keep plugging away. We will be too.
Steve Barry and Aaron Carter CIRRUS
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